cocos2dx lua 吞噬层的触摸事件

首先要创建一个layer,设置该层为可触摸

layer:setTouchEnabled(true)

注册触摸事件

local listener = cc.EventListenerTouchOneByOne:create()

listener:setSwallowTouches(true)

listener:registerScriptHandler(function(touch, event)

  --做触摸处理...

return true--返回true时,该层下面的层的触摸事件都会屏蔽掉

end,cc.Handler.EVENT_TOUCH_BEGAN)

local eventDispatcher = layer:getEventDispatcher()

eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer)