#Cocos2d+lua#android+Eclipse工程编译设置

用Elicpse编译cocos2d+lua的工程几点注意点记录:

1.设置工程属性Windows->Preferences->NDK目录

2.右键Android Tools->Add native

3.编辑Android.mk文件:

  LOCAL_C_INCLUDES

  $(call import-add-path, $(LOCAL_PATH)/../../../)

  $(call import-module, xxxx)

4.编辑Application.mk:

APP_STL := gnustl_static

NDK_TOOLCHAIN_VERSION=clang  默认使用gcc

APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char

APP_LDFLAGS := -latomic

ifeq ($(NDK_DEBUG),1)

APP_CPPFLAGS += -DCOCOS2D_DEBUG=1

APP_OPTIM := debug

else

APP_CPPFLAGS += -DNDEBUG

APP_OPTIM := release

endif