Javascript中chaining的实现

如果你了解Jquery,你一定为它的chaining的便利而折服。而它的原理,其实也很简单,不过是每个方法都返回this对象而已。如下:

(function ($) {

function _$(elements) {

this._elements = [];

for (var i = 0; i < elements.length; i++) {

if (typeof (elements[i]) == "string") {

this._elements.push(document.getElementById(elements[i]));

} else {

this._elements.push(elements[i]);

}

}

}

_$.prototype = {

each: function (fn) {

if (arguments.length == 1) {

for (var i = 0; i < this._elements.length; i++) {

fn.call(this._elements[i]);

}

} else {

var argumentArr = [];

for (var i = 1; i < arguments.length; i++) {

argumentArr[i - 1] = arguments[i];

}

for (var i = 0; i < this._elements.length; i++) {

fn.apply(this._elements[i], argumentArr);

}

}

return this;

},

setStyle: function (attribute, attributeValue) {

var _setStyle = function (attribute, attributeValue) {

this.style[attribute] = attributeValue;

};

return this.each(_setStyle, attribute, attributeValue);

},

display: function () {

return this.setStyle("display", "block");

},

hide: function () {

return this.setStyle("display", "none");

},

addEvent: function (type, fn) {

var _addEvent = function (type, fn) {

if (window.addEventListener) {

this.addEventListener(type, fn, false);

} else if (window.attachEvent) {

this.attachEvent('on' + type, fn);

}

};

return this.each(_addEvent, type, fn);

},

removeEvent: function (type, fn) {

var _removeEvent = function (type, fn) {

if (window.removeEventListener) {

this.removeEventListener(type, fn, false);

} else if (window.detachEvent) {

this.detachEvent('on' + type, fn);

}

};

return this.each(_removeEvent, type, fn);

}

};

window[$] = function () {

return new _$(arguments);

};

} ("$"));

是不是一个简单版的Jquery? 它不过是先在闭包中先定义一个内部类,同时类的构造器传值一个或多个dom元素的id或者类实体对象(这里只是简写,并没有Juery那么复杂)。然后通过扩展内部类的prototype属性,实现一系列方法。在这堆方法里,最核心的是each方法了,它完美的使用了call和apply,然后有容乃大的显式接受一个funciton指针参数。另外,还有1个类似于Jquery的方式就是闭包最外层传递的$参数值了。 实际上,它可以是任意的合法js变量名。

看看调用方式吧,有它一切你都会懂得:

<html>

<head>

</head>

<body>

<div >this is div1.</div>

<div >this is div2.</div>

<script type="text/javascript" src="chaining.js"></script>

<script type="text/javascript">

var sayHello = function () {

alert('hello, I am is ' + this.id);

}

$('div1', 'div2').setStyle("color", "red").addEvent("click", sayHello);

$('div2').setStyle("color", "yellow").removeEvent("click", sayHello);

</script>

</body>

</html>

关键点在于以$开头的那2行啊,是不是果然很Jquery? :)

而如果要作为一个好的Js Library,仅仅这么做,是不是还不够完美?比如,如果我想不用$作为限定操作符,将控制权完全交给Library用户。改进如下:

(function () {

function _$(elements) {

this._elements = [];

for (var i = 0; i < elements.length; i++) {

if (typeof (elements[i]) == "string") {

this._elements.push(document.getElementById(elements[i]));

} else {

this._elements.push(elements[i]);

}

}

}

_$.prototype = {

each: function (fn) {

if (arguments.length == 1) {

for (var i = 0; i < this._elements.length; i++) {

fn.call(this._elements[i]);

}

} else {

var argumentArr = [];

for (var i = 1; i < arguments.length; i++) {

argumentArr[i - 1] = arguments[i];

}

for (var i = 0; i < this._elements.length; i++) {

fn.apply(this._elements[i], argumentArr);

}

}

return this;

},

setStyle: function (attribute, attributeValue) {

var _setStyle = function (attribute, attributeValue) {

this.style[attribute] = attributeValue;

};

return this.each(_setStyle, attribute, attributeValue);

},

display: function () {

return this.setStyle("display", "block");

},

hide: function () {

return this.setStyle("display", "none");

},

addEvent: function (type, fn) {

var _addEvent = function (type, fn) {

if (window.addEventListener) {

this.addEventListener(type, fn, false);

} else if (window.attachEvent) {

this.attachEvent('on' + type, fn);

}

};

return this.each(_addEvent, type, fn);

},

removeEvent: function (type, fn) {

var _removeEvent = function (type, fn) {

if (window.removeEventListener) {

this.removeEventListener(type, fn, false);

} else if (window.detachEvent) {

this.detachEvent('on' + type, fn);

}

};

return this.each(_removeEvent, type, fn);

}

};

window.installHelper = function (scrope, interfaceName) {

scrope[interfaceName] = function () {

return new _$(arguments);

}

};

} ());

调用方式为:

window.installHelper(window, "$");

这里的两个参数可以按照需要传值。比如,如果你定义了一个com命名空间,然后想将上述chaining类库绑定到com.util上,那么执行:

window.installHelper(window.com, "util");

即可了。使用时,实例如下:

var $ = com.util;

$('div1', 'div2').setStyle("color", "red").addEvent("click", sayHello);

$('div2').setStyle("color", "yellow").removeEvent("click", sayHello);

注意,上述$非必须,你可以使用其他任意变量名,我只是偷懒而已。

是不是觉得很闷骚? 呵呵,这还不够撒!为了说明问题,我列举一个稍微有点极端的简单例子:

function Api(){

this.name = "Hello world";

}

Api.prototype = (function () {

return {

setName: function (name) {

this.name = name;

return this;

},

getName: function () {

return this.name;

},

getMessage: function () {

console.log(this.name);

return this;

}

};

})();

var api = new Api();

api.getMessage().setName("changed").getMessage().getName();

在setName(name)方法里返回对象自身,我们可以接受。但是,在访问器getName()里呢?我们要的是对象属性值,不是对象自身,所以只返回name值。但是,调用getName()后,chaining就断了! 怎么办?

借鉴于Jsonp,我们也可搞个回调函数玩玩:

function Api2(name) {

this.name = "Hello World";

}

Api2.prototype = (function () {

return {

setName: function (name) {

this.name = name;

return this;

},

getName: function (callback) {

callback.call(this, this.name);

return this;

},

getMessage: function () {

console.log(this.name);

return this;

}

};

})();

var api2 = new Api2();

var callback = function(name){

console.log(name);

};

api2.getMessage().setName("changed").getMessage().getName(callback).setName("changed2").getMessage();

至此就可以无限的chaining了!

本文和所有其他本人的Pro Javascript Design Pattern系列全部文章均基于Pro Javascript Design Pattern的思想,并修正书中的一些源码错误。 源码download