C#手工解析XML
唉,已经好久没逛园子了,今天没事来写一点
前段时间遇到个情况,由于引用的程序集(为XNA wp的)所依赖的System.XML的版本不一样,导致无法使用系统的XML解析。本来想从网上找个自己实现XML算法的程序,还真不好找,不过也是,谁没事去写这个东西。
没办法,就自己写了,当然,这个比较简单,因为我所使用的就这个简单功能,有需要的朋友可以看看,也就免得以后不好找了,根据需要可以自由扩充。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace GameEngine.XNA
{
/// <summary>
/// XML解析器
/// </summary>
public class XmlParser
{
/// <summary>
/// 加载XML
/// </summary>
/// <param name="xml"></param>
public void Load(string xml)
{
InnerXML = xml;
Root = new XmlNode();
Root._internalXML = InnerXML;
Root.Parser();
}
public string InnerXML { get; set; }
/// <summary>
/// 根节点
/// </summary>
public XmlNode Root { get; set; }
}
/// <summary>
/// XML属性
/// </summary>
public class XmlAttribute
{
public string Name { get; set; }
public string Value { get; set; }
internal string _internalXML;
internal void Parser()
{
string[] exp = _internalXML.Split('=');
Name = exp[0];
Value = exp[1].Substring(1, exp[1].Length - 2);
}
}
/// <summary>
/// XML节点
/// </summary>
public class XmlNode
{
public string Name { get; set; }
public string Value { get; set; }
/// <summary>
/// 子节点
/// </summary>
public List<XmlNode> Nodes { get; set; }
public List<XmlAttribute> Attributes { get; set; }
public string InnerXML { get; set; }
internal string _internalXML;
private int start;
private int end;
internal int current;
public XmlNode()
{
Nodes = new List<XmlNode>();
Attributes = new List<XmlAttribute>();
}
private void ParserXML()
{
InnerXML = InternalParserXML();
}
private string InternalParserXML()
{
StringBuilder builder = new StringBuilder();
builder.Append("<");
builder.Append(Name);
for (int i = 0; i < Attributes.Count; i++)
{
builder.Append(" ");
builder.Append(Attributes[i].Name);
builder.Append("=");
builder.Append("\"");
builder.Append(Attributes[i].Value);
builder.Append("\"");
}
builder.Append(">");
for (int i = 0; i < Nodes.Count; i++)
{
builder.Append(Nodes[i].InternalParserXML());
}
builder.Append("</");
builder.Append(Name);
builder.Append(">");
return builder.ToString();
}
internal void Parser()
{
NodeType type = GetCurrentNodeType();
ReadBeginBlock();
while (true)
{
type = GetCurrentNodeType();
if (type == NodeType.BeginNode)
{
XmlNode node = new XmlNode();
node._internalXML = _internalXML;//.Substring(current, _internalXML.Length - current);
node.start = current;
node.current = current;
node.Parser();
Nodes.Add(node);
current = node.end;
}
else if (type == NodeType.Text)
{
ReadValue();
}
else if (type == NodeType.EndNode)
{
ReadEndBlock();
break;
}
}
}
public enum NodeType
{
BeginNode,
EndNode,
Text
}
private NodeType GetCurrentNodeType()
{
if (_internalXML[current] == '<' && _internalXML[current + 1] != '/')
{
return NodeType.BeginNode;
}
else if (_internalXML[current] == '<' && _internalXML[current + 1] == '/')
{
return NodeType.EndNode;
}
else if (_internalXML[current] != '<')
{
return NodeType.Text;
}
throw new Exception();
}
private void ReadBeginBlock()
{
current++;
int posend = _internalXML.IndexOf('>',start);
string nodeinner = _internalXML.Substring(current, posend - current);
string [] atts = nodeinner.Split(' ');
Name = atts[0];
if (atts.Length > 1)
{
for (int i = 1; i < atts.Length; i++)
{
XmlAttribute att = new XmlAttribute();
att._internalXML = atts[i];
att.Parser();
Attributes.Add(att);
}
}
posend++;
current = posend;
}
private void ReadValue()
{
int posend = _internalXML.IndexOf('<', current);
Value = _internalXML.Substring(current, posend - current);
current = posend;
}
private void ReadEndBlock()
{
int posend = _internalXML.IndexOf('>', current);
posend++;
current = posend;
InnerXML = _internalXML.Substring(start, current-start);
end = current;
}
}
}
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