C#利用服务器实现客户端之间通信

这两天在学习C#,C#高级编程真的是厚厚的一本书QAQ。

昨天看了一下里面的通信部分(其实还没怎么看),看了网上一些人的博客,自己在他们的博客基础上写了一个通信。

先来讲述下我自己对于整个Socket通信过程的理解,毕竟初学,说错见谅,知道错了会改正~

首先在服务端新建一个serverSocket,对其进行初始化(一般包含AddressFamily:IP地址类型,SocketType:Socket传输数据方式,ProtoType:传输协议);

接着我们要设置server端要绑定的IP:port;然后开始监听,并设置最多同时监听多少个Client.

这时,服务端就在等待状态,直到某一个Client连接到这个ip:port上,这时serverSocket.Accept()工作,获得这个连接。(此时的连接是有地址信息的哦!记得保存)

获得连接之后,server就可以和这个Client进行通信了,当加入第二个Client(我们称其为ClientB)时,Server接收到ClientB的消息,可以将这个消息转发给前一个Client(我们称其为ClientA),当受到ClientA的消息,也可以转发给ClientB。这样就实现了Clients之间的通信了。(重点在保存连接信息!!

那么现在贴上代码讲解:

Server端代码

  1 namespace SocketServer
  2 {
  3     class Program
  4     {
  5         private static byte[] result = new byte[1024];
  6       
  7         static Socket serverSocket;
  8         private static string client;
  9         private static Socket clientSocket;
 10         //我这里存了两个Client,因为自己电脑开了两个Client,不会有多的
 11         //理论上应该开一个Socket[]来保存信息,最好用一个二元组将client的信息和连接绑定起来
 12         //这样就可以实现断开连接后下次登陆还是可以识别是这个Client
 13         private static Socket clientSocketA=null;
 14         private static Socket clientSocketB=null;
 15         
 16         static void Main(string[] args)
 17         {
 18             Program.SetPort(8885);
 19         }
 20         private static void SetPort(int port)
 21         {
 22             IPAddress ip = IPAddress.Parse("127.0.0.1");//set ip
 23             serverSocket = new Socket(AddressFamily.InterNetwork,
 24                 SocketType.Stream, ProtocolType.Tcp);//initialize
 25             serverSocket.Bind(new IPEndPoint(ip, port));//bind
 26             serverSocket.Listen(10);
 27             //进入监听状态
 28             Console.WriteLine("监听{0}成功", serverSocket.LocalEndPoint.ToString());
 29             //开启一个线程来监听客户端连接
 30             Thread myThread = new Thread(ListenClientConnect);
 31             myThread.Start();
 32             Console.ReadLine();
 33 
 34         }
 35         /// <summary>
 36         /// 监听客户端连接
 37         /// </summary>
 38         private static void ListenClientConnect()
 39         {
 40             while (true)
 41             {
 42                 //Client连接上后 得到这个连接
 43                 clientSocket = serverSocket.Accept();
 44 
 45                 //这里我因为只有两个Client,所以就简单写了
 46                 if (clientSocketA == null)
 47                 {
 48                     clientSocketA = clientSocket;
 49                 }
 50                 else if (clientSocketB == null)
 51                 {
 52                     clientSocketB = clientSocket;
 53                 }
 54                 else
 55                 {
 56                     //当其中一个断开了,又重新连接时,需要再次保存连接
 57                     if (clientSocketB.IsBound)
 58                     {
 59                         clientSocketA = clientSocketB;
 60                         clientSocketB = clientSocket;
 61                     }
 62                     else
 63                     {
 64                         clientSocketB = clientSocketA;
 65                         clientSocketA = clientSocket;
 66                     }
 67                     
 68                 }
 69                 clientSocket.Send(Encoding.ASCII.GetBytes("say hello"));
 70                 //开个线程接收Client信息
 71                 Thread receivedThread = new Thread(ReceiveMessage);
 72                 receivedThread.Start(clientSocket);
 73 
 74             }
 75         }
 76      
 77         private static void ReceiveMessage(object clientSocket)
 78         {
 79             Socket myClientSocket = (Socket) clientSocket;
 80             
 81             while (true)
 82             {
 83                 try
 84                 {
 85                     int revceiveNumber = myClientSocket.Receive(result);
 86                     //Console.WriteLine("接受客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString()
 87                     //    , Encoding.ASCII.GetString(result, 0, revceiveNumber));
 88                     Console.WriteLine(Encoding.ASCII.GetString(result, 0, revceiveNumber));
 89                     if (myClientSocket == clientSocketA)
 90                     {
 91                         Console.WriteLine("receive from A");
 92                         if (clientSocketB!=null&&clientSocketB.IsBound)
 93                         {
 94                             Console.WriteLine("a IS BOUND");
 95                             clientSocketB.Send(result, 0, revceiveNumber, SocketFlags.None);
 96                         }
 97                         else
 98                         {
 99                             myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));
100                             Console.WriteLine("对方不在线上,发送失败!");
101                         }
102                     }
103                     else
104                     {
105                         Console.WriteLine("receive from B");
106                         if (clientSocketA != null && clientSocketA.IsBound)
107                         {
108                             Console.WriteLine("a IS BOUND");
109                             clientSocketA.Send(result, 0, revceiveNumber, SocketFlags.None);
110                         }   
111                         else
112                         {
113                             myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));
114                             Console.WriteLine("对方不在线上,发送失败!");
115                         }
116 
117                     }
118                     
119                 }
120                 catch(Exception ex)
121                 {
122                     Console.WriteLine(ex.Message);
123                     myClientSocket.Shutdown(SocketShutdown.Both);
124                     myClientSocket.Close();
125                     break;
126 
127                 }
128             }
129 
130         }
131     }
132 }

Client端代码(因为都差不多 就只贴一个了)

 1 namespace SocketClient
 2 {
 3     class Program
 4     {
 5         private static byte[] result = new byte[1024];
 6         private static Socket clientSocket;
 7         private static void ListenServer()
 8         {
 9             while (true)
10             {
11                 result = new byte[1024];
12                 int receiveLength = clientSocket.Receive(result);
13                 
14                 Console.WriteLine("{0}", Encoding.ASCII.GetString(result, 0, receiveLength));
15             }
16            
17         }
18         static void Main(string[] args)
19         {
20 
21             IPAddress ip = IPAddress.Parse("127.0.0.1");
22             clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
23             try
24             {
25                 clientSocket.Connect(ip, 8885);
26                 Console.WriteLine("连接成功!");
27 
28             }
29             catch (Exception e)
30             {
31                 Console.WriteLine("连接失败!");
32                 return;
33             }
34             Thread threadRead = new Thread(ListenServer);
35             threadRead.Start();
36            
37 
38             while(true)
39             {
40                 try
41                 {
42                     Thread.Sleep(1000);
43                     string sendMessage = Console.ReadLine();
44                     clientSocket.Send(Encoding.ASCII.GetBytes("Sylvia:"+sendMessage));
45                     
46                 }
47                 catch (Exception ex)
48                 {
49                     clientSocket.Shutdown(SocketShutdown.Both);
50                     clientSocket.Close();
51                     break;
52                 }
53 
54             }
55             Console.WriteLine("发送完毕 按回车退出");
56             Console.ReadKey();
57         }
58     }
59 }

写的时候要特别注意一下Send信息的时候,注意byte[]的传输大小,很容易变成byte[]数组的大小而不是内容的大小。

这个大家就自己尝试吧