C# Winform界面 Socket编程

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重要方法:
IPAddress ip = IPAddress.Any;//服务端设置
IPAddress ip = IPAddress.Parse(IP地址);//IP对象
IPEndPoint point = new IPEndPoint(ip,端口号);//设置端口号和IP;
Socket socket = new Socket(AddressFamily.InterNetwork,SockType.Stream,PotocolType.Tcp);
Socket.Connect(point);//客户端连接服务器;
Socket.Bind(Point); //服务端绑定端口;
Socket.Listen() ;//服务端设置监听数据长度;
Socket.Accept();//等待客户端连接,创建客户端Socket对象;
Socket.Receive();//接收客户端传来的消息;
Encoding.UTF8.GetString();//将字节转换成字符串;
Socket.Send(buffer);//消息发送:发送字节组;

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服务器:

1、设置服务器:端口 、IP;

      IPAddress ip = IPAddress.Parse("IP地址");//设置ip地址对象
      IPEndPoint point = new IPEndPoint(ip,端口号[int]); //设置端口号和ip

2、设置服务器:Socket 通信对象;

     Socket socketwatch = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);

3、服务器Socket绑定 端口 和 IP;

     sockwatch.Bind(point);

4、设置服务器监听数据长度,0表示无限;

sockwatch.listen(0);

5、服务器Socket等待客户端连接,并创建客户端通信对象。

     Socket socketsend = socketwatch.accept();

6、接收客户端上传消息。

      byte[]buffer=new byte[1024*1024*2];
      int r= socketsend.Receive(buffer); //将接收的数据赋值到 字节组 buffer数组中;
      string str = Encoding.UTF8.GetString(buffer,0,r); //将字节转换为字符串; 

====================================================================================

客户端:

1、设置服务器端口和IP;

IPAddress ip = IPAddress.Parse("ip地址"); //服务器IP
IPEndPoint point = new IPEndPoint(ip,端口号); //服务器端口和IP

2、创建客户端Socket对象;

Socket socksend = new Socket(AddressFamily.InerNetwork,SocketType.Stream,ProtocolType.Tcp);

3、连接服务器;

socksend.Connect(point);//连接服务器

4、接收服务器传输数据;

byte []buffer = new byte[1024*1024*2];
int r = socketsend.Receive(buffer); //填充字节组,获取字节长度;
string str = EnCoding.UTF8.GetString(buffer,0,r);//将字节数据组转换为字符串;

====================================================================================

服务端代码

    public partial class FormServer : Form
    {
        public FormServer()
        {
            InitializeComponent();
        }
        //声明 socketSend 用于等待客户端的连接 并且创建与之通信用的SocketSend,//等客户端连接//接受到client连接,为此连接建立新的socket,并接受信息
        Socket socketSend;
        //将远程连接的客户端的IP地址和Socket存入集合中
        Dictionary<string, Socket> dicSocket = new Dictionary<string, Socket>();
        void ShowMsg(string str)//给消息文本框加文本的方法
        {
            txtLog.AppendText(str + "\r\n");
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnStart_Click(object sender, EventArgs e)
        {
            try
            {
                IPAddress ip = IPAddress.Any;
                IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text));//创建终结点(EndPoint)             
                Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//建立监视的Socket
                socketWatch.Bind(point);//使得Socket绑定Bind()端口,参数为EndPoint//监听
                ShowMsg("监听成功");
                socketWatch.Listen(0);//参数是监听的最大长度,0是无限
                Thread th = new Thread(Listen);//新建线程,运行soketWatch(),这里的Listen是自定义的方法
                th.IsBackground = true;//线程为后台属性
                th.Start(socketWatch);//提供线程要执行的方法的要使用的数据(参数)的对象
            }
            catch
            { }
        }
        //被线程执行的函数,用于Accept()新建Socket,把每次的新建Socket,添加RemoteEndPoint到Dic集合,添加到cbo下拉列表框,有参数的话,必须是object类型
        void Listen(object o)
        {
            Socket socketWatch = o as Socket;//as 强转语句,object o参数强转为Socket类型
            while (true)
            {
                try
                {
                    /*---------主要代码----------------*/
                    socketSend = socketWatch.Accept();//等待客户端的连接 并且创建一个负责通信的Socket             
                    dicSocket.Add(socketSend.RemoteEndPoint.ToString(), socketSend);//将远程连接的客户端的IP地址和Socket存入集合中
                    /*---------主要代码----------------*/

                    Action<string> action = (data) =>
                    {
                        cboUsers.Items.Add(data);
                    };
                    Invoke(action, socketSend.RemoteEndPoint.ToString());
                    ShowMsg(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功");//192.168.11.78:连接成功

                    /*---------主要代码----------------*/
                    Thread th = new Thread(Recive);//开启 一个新线程不停的接受客户端发送过来的消息
                    th.IsBackground = true;
                    th.Start(socketSend);
                    /*---------主要代码----------------*/
                }
                catch
                {

                }
            }
        }
        /// <summary>
        /// 接收信息
        /// </summary>
        /// <param name="o"></param>
        void Recive(object o)//被线程执行的函数,用于服务器端不停的接受客户端发送过来的消息,并打印出来
        {
            Socket socketSend = o as Socket;
            while (true)
            {
                try
                {
                    //客户端连接成功后,服务器应该接受客户端发来的消息
                    byte[] buffer = new byte[1024 * 1024 * 2];
                    //实际接受到的有效字节数
                    int r = socketSend.Receive(buffer);
                    if (r == 0)
                    {
                        break;
                    }
                    string str = Encoding.UTF8.GetString(buffer, 0, r);
                    ShowMsg(socketSend.RemoteEndPoint + ":" + str);
                }
                catch
                { }
            }
        }
        private void btnSelect_Click(object sender, EventArgs e)// 选择要发送的文件
        {
            OpenFileDialog ofd = new OpenFileDialog();
            ofd.InitialDirectory = @"C:\Users\SpringRain\Desktop";
            ofd.Title = "请选择要发送的文件";
            ofd.Filter = "所有文件|*.*";
            ofd.ShowDialog();
            txtPath.Text = ofd.FileName;
        }

        //自定义协议,在传递的字节数组前面加上一个字节作为标识,0表示文字,1表示文件,2表示震动
        private void btnSend_Click(object sender, EventArgs e)//服务器给客户端发送消息
        {
            string str = txtMsg.Text;//消息框文本
            byte[] buffer = System.Text.Encoding.UTF8.GetBytes(str);
            List<byte> list = new List<byte>();//存入list
            list.Add(0);//是自定义协议,在传递的字节数组前面加上一个字节作为标识,0表示文字,1表示文件
            list.AddRange(buffer);//添加buffer数组进集合list
            byte[] newBuffer = list.ToArray();//将泛型集合转换为数组
            string ip = cboUsers.SelectedItem.ToString(); //获得用户在下拉框中选中的IP地址
            dicSocket[ip].Send(newBuffer);//Socket.Send()将数据发送到连接的Socket//socketSend.Send(buffer); 
        }

        private void btnSendFile_Click(object sender, EventArgs e)
        {
            //获得要发送文件的路径
            string path = txtPath.Text;
            using (FileStream fsRead = new FileStream(path, FileMode.Open, FileAccess.Read))
            {
                byte[] buffer = new byte[1024 * 1024 * 5];
                int r = fsRead.Read(buffer, 0, buffer.Length);
                List<byte> list = new List<byte>();
                list.Add(1);
                list.AddRange(buffer);
                byte[] newBuffer = list.ToArray();
                dicSocket[cboUsers.SelectedItem.ToString()].Send(newBuffer, 0, r + 1, SocketFlags.None);
            }
        }

        /// <summary>
        /// 发送震动
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnZD_Click(object sender, EventArgs e)
        {
            byte[] buffer = new byte[1];
            buffer[0] = 2;
            dicSocket[cboUsers.SelectedItem.ToString()].Send(buffer);
        }





    }

客户端代码

    public partial class FormClient : Form
    {
        public Socket socketSend;
        public FormClient()
        {
            InitializeComponent();
        }

        private void btnStart_Click(object sender, EventArgs e)
        {
            try
            {
                //创建负责通信的Socket
                socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPAddress ip = IPAddress.Parse(txtServer.Text);
                IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text));
                //获得要连接的远程服务器应用程序的IP地址和端口号
                socketSend.Connect(point);
                this.label3.Text = "连接状态:"+"连接成功";// 连接状态: 
                //开启一个新的线程不停的接收服务端发来的消息
                Thread th = new Thread(Recive);
                th.IsBackground = true;
                th.Start();
            }
            catch
            { }
        }
        /// <summary>
        /// 不停的接受服务器发来的消息
        /// </summary>
        void Recive()
        {
            while (true)
            {
                try
                {
                    byte[] buffer = new byte[1024 * 1024 * 3];
                    int r = socketSend.Receive(buffer);
                    //实际接收到的有效字节数
                    if (r == 0)
                    {
                        break;
                    }
                    //表示发送的文字消息
                    if (buffer[0] == 0)
                    {
                        string s = Encoding.UTF8.GetString(buffer, 1, r - 1);
                        ShowMsg(socketSend.RemoteEndPoint + ":" + s);
                    }
                    else if (buffer[0] == 1)
                    {
                        SaveFileDialog sfd = new SaveFileDialog();
                        sfd.InitialDirectory = @"C:\Users\SpringRain\Desktop";
                        sfd.Title = "请选择要保存的文件";
                        sfd.Filter = "所有文件|*.*";
                        sfd.ShowDialog(this);
                        string path = sfd.FileName;
                        using (FileStream fsWrite = new FileStream(path, FileMode.OpenOrCreate, FileAccess.Write))
                        {
                            fsWrite.Write(buffer, 1, r - 1);
                        }
                        MessageBox.Show("保存成功");
                    }
                    else if (buffer[0] == 2)
                    {
                        ZD();
                    }

                }
                catch { }

            }
        }


        /// <summary>
        /// 震动
        /// </summary>
        void ZD()
        {
            for (int i = 0; i < 500; i++)
            {
                this.Location = new Point(200, 200);
                this.Location = new Point(280, 280);
            }
        }

        void ShowMsg(string str)
        {
            txtLog.AppendText(str + "\r\n");
        }

        /// <summary>
        /// 客户端给服务器发送消息
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnSend_Click(object sender, EventArgs e)
        {
            string str = txtMsg.Text.Trim();
            byte[] buffer = System.Text.Encoding.UTF8.GetBytes(str);
            socketSend.Send(buffer);
        }
    }

源码:https://files.cnblogs.com/files/lanyubaicl/CSocket.zip