vue.js 视频播放

最近心学习vue.js开发,video开发播放!

使用第三方的封装:https://www.npmjs.com/package/vue-video-player

1. npm install vue-video --save 安装播放第三方插件;

2.在main.js中

import VueVideoPlayer from 'vue-video-player'

Vue.use(VueVideoPlayer)

3.使用vue里边

import { videoPlayer } from 'vue-video-player'

//声明组建

components: {

Header,

videoPlayer

}

使用

<template>

<video-player ref="videoPlayer"

:options="playerOptions"

title="you can listen some event if you need"

@play="onPlayerPlay($event)"

@pause="onPlayerPause($event)"

@ended="onPlayerEnded($event)"

@loadeddata="onPlayerLoadeddata($event)"

@waiting="onPlayerWaiting($event)"

@playing="onPlayerPlaying($event)"

@timeupdate="onPlayerTimeupdate($event)"

@canplay="onPlayerCanplay($event)"

@canplaythrough="onPlayerCanplaythrough($event)"

title="or listen state change"

@statechanged="playerStateChanged($event)"

title="The prepared event will be triggered after the videojs program instance completes, and its callback player object is the videojs callback function in this context"

@ready="playerReadied">

</video-player>

</template>

<script>

// Similarly, you can also introduce the plugin resource pack you want to use within the component

// require('some-videojs-plugin')

export default {

data() {

return {

playerOptions: {

// component options

start: 0,

playsinline: false,

// videojs options

muted: true,

language: 'en',

playbackRates: [0.7, 1.0, 1.5, 2.0],

sources: [{

type: "video/mp4",

src: "https://cdn.theguardian.tv/webM/2015/07/20/150716YesMen_synd_768k_vp8.webm"

}],

poster: "/static/images/author.jpg",

}

}

},

mounted() {

console.log('this is current player instance object', this.player)

},

computed: {

player() {

return this.$refs.videoPlayer.player

}

},

methods: {

// listen event

onPlayerPlay(player) {

// console.log('player play!', player)

},

onPlayerPause(player) {

// console.log('player pause!', player)

},

// ...player event

// or listen state event

playerStateChanged(playerCurrentState) {

// console.log('player current update state', playerCurrentState)

},

// player is ready

playerReadied(player) {

console.log('the player is readied', player)

// you can use it to do something...

// player.[methods]

}

}

}

</script>